AI Insights · Timothy · July 2022
Top 5 Simulator Games on Android in France: Q2 2022 Performance
Discover the performance trends of the top 5 simulator games on Android in France during Q2 2022, including download, revenue, and active user metrics.
In Q2 2022, the top 5 simulator games on the Android platform in France showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at the weekly performance of these popular apps:
Airport Security from Kwalee Ltd experienced a notable decline in weekly downloads, dropping from 49.9K in late March to 7.2K by the end of June. Weekly revenue saw a peak of $58 in early May before gradually decreasing to $12 by the end of the quarter. Active users followed a similar trend, starting at 72.6K in late March and ending at 19.2K in late June.
Deliver It 3D by VOODOO showed a significant rise in weekly downloads, peaking at 57K in early May before tapering off to 8.8K by the end of June. The game’s weekly revenue peaked at $65 in early May and then decreased to $12 by the end of the quarter. Active users also saw a similar pattern, rising to 97.6K in early May and then dropping to 21.2K by the end of June.
Fake Island: Demolish! from Unico Studio had fluctuating weekly downloads, peaking at 27.1K in mid-April before falling to 5.6K by late June. Revenue peaked at $288 in late April and then decreased to $69 by the end of June. Active users also saw a decline, starting at 20.4K in late March and ending at 11.2K by the end of the quarter.
Survival Game Master by ZPLAY HC Games saw a significant spike in weekly downloads, reaching 46.6K in mid-April, but this number fell to 6.2K by the end of June. Revenue peaked at $148 in late April and then stabilized around $51 by the end of the quarter. Active users peaked at 64.7K in mid-April before declining to 13.5K by the end of June.
Master Doctor 3D: Hospital Hero from Alictus showed steady growth in weekly downloads, reaching a high of 30K in mid-June before slightly decreasing to 20.9K by the end of June. Despite not generating revenue, the game had a substantial increase in active users, peaking at 104.5K in late June.
For more detailed insights and data, visit Sensor Tower.